Icon LinkDefining an Item Struct

Struct is short for structure, which is a data structure similar to an object in JavaScript. You define a struct with the struct keyword in Sway and define the fields of a struct inside curly brackets.

The core of our program is the ability to list, sell, and get items.

Let's define the Item type as shown below:

contract;
 
use std::{
    auth::msg_sender,
    call_frames::msg_asset_id,
    constants::BASE_ASSET_ID,
    context::{
        msg_amount,
        this_balance,
    },
    token::transfer,
    hash::Hash
};
 
struct Item {
    id: u64,
    price: u64,
    owner: Identity,
    metadata: str[20],
    total_bought: u64,
}
 
abi SwayStore {
    // a function to list an item for sale
    // takes the price and metadata as args
    #[storage(read, write)]
    fn list_item(price: u64, metadata: str[20]);
 
    // a function to buy an item
    // takes the item id as the arg
    #[storage(read, write), payable]
    fn buy_item(item_id: u64);
 
    // a function to get a certain item
    #[storage(read)]
    fn get_item(item_id: u64) -> Item;
 
    // a function to set the contract owner
    #[storage(read, write)]
    fn initialize_owner() -> Identity;
 
    // a function to withdraw contract funds
    #[storage(read)]
    fn withdraw_funds();
 
    // return the number of items listed
    #[storage(read)]
    fn get_count() -> u64;
}
 
storage {
    // counter for total items listed
    item_counter: u64 = 0,
    // map of item IDs to Items
    item_map: StorageMap<u64, Item> = StorageMap {},
    // owner of the contract
    owner: Option<Identity> = Option::None,
}
 
enum InvalidError {
    IncorrectAssetId: AssetId,
    NotEnoughTokens: u64,
    OnlyOwner: Identity,
}
 
impl SwayStore for Contract {
    #[storage(read, write)]
    fn list_item(price: u64, metadata: str[20]) {
        // increment the item counter
        storage.item_counter.write(storage.item_counter.try_read().unwrap() + 1);
        //  get the message sender
        let sender = msg_sender().unwrap();
        // configure the item
        let new_item: Item = Item {
            id: storage.item_counter.try_read().unwrap(),
            price: price,
            owner: sender,
            metadata: metadata,
            total_bought: 0,
        };
        // save the new item to storage using the counter value
        storage.item_map.insert(storage.item_counter.try_read().unwrap(), new_item);
    }
 
    #[storage(read, write), payable]
    fn buy_item(item_id: u64) {
        // get the asset id for the asset sent
        let asset_id = msg_asset_id();
        // require that the correct asset was sent
        require(asset_id == BASE_ASSET_ID, InvalidError::IncorrectAssetId(asset_id));
 
        // get the amount of coins sent
        let amount = msg_amount();
 
        // get the item to buy
        let mut item = storage.item_map.get(item_id).try_read().unwrap();
 
        // require that the amount is at least the price of the item
        require(amount >= item.price, InvalidError::NotEnoughTokens(amount));
 
        // update the total amount bought
        item.total_bought += 1;
        // update the item in the storage map
        storage.item_map.insert(item_id, item);
 
        // only charge commission if price is more than 0.1 ETH
        if amount > 100_000_000 {
            // keep a 5% commission
            let commission = amount / 20;
            let new_amount = amount - commission;
            // send the payout minus commission to the seller
            transfer(item.owner, asset_id, new_amount);
        } else {
            // send the full payout to the seller
            transfer(item.owner, asset_id, amount);
        }
    }
 
    #[storage(read)]
    fn get_item(item_id: u64) -> Item {
        // returns the item for the given item_id
        storage.item_map.get(item_id).try_read().unwrap()
    }
 
    #[storage(read, write)]
    fn initialize_owner() -> Identity {
        let owner = storage.owner.try_read().unwrap();
        // make sure the owner has NOT already been initialized
        require(owner.is_none(), "owner already initialized");
        // get the identity of the sender
        let sender = msg_sender().unwrap(); 
        // set the owner to the sender's identity
        storage.owner.write(Option::Some(sender));
        // return the owner
        sender
    }
 
    #[storage(read)]
    fn withdraw_funds() {
        let owner = storage.owner.try_read().unwrap();
        // make sure the owner has been initialized
        require(owner.is_some(), "owner not initialized");
        let sender = msg_sender().unwrap(); 
        // require the sender to be the owner
        require(sender == owner.unwrap(), InvalidError::OnlyOwner(sender));
 
        // get the current balance of this contract for the base asset
        let amount = this_balance(BASE_ASSET_ID);
 
        // require the contract balance to be more than 0
        require(amount > 0, InvalidError::NotEnoughTokens(amount));
        // send the amount to the owner
        transfer(owner.unwrap(), BASE_ASSET_ID, amount);
    }
 
    #[storage(read)]
    fn get_count() -> u64 {
        storage.item_counter.try_read().unwrap()
    }
}

The item struct will contain an ID, price, the owner's identity, a string representing a URL or identifier for off-chain data about the item (such as its description and photos), and a "total bought" counter to track the overall number of purchases.

Icon LinkTypes

The Item struct uses three types: u64, String, and Identity.

u64: a 64-bit unsigned integer.

In Sway, there are four native types of numbers:

  • u8: an 8-bit unsigned integer.
  • u16: a 16-bit unsigned integer.
  • u32: a 32-bit unsigned integer.
  • u64: a 64-bit unsigned integer.

An unsigned integer means there is no + or - sign, making the value always positive. u64 is the default type used for numbers in Sway. To use other number types, such as u256 Icon Link or signed integers Icon Link, you must import them from a library.

In JavaScript, there are two types of integers: number and BigInt. The primary difference between these types is that BigInt can store much larger values. Similarly, each numeric type in Sway has its maximum value that can be stored.

String: a string created from the string type in the standard library. If you want to use the str keyword, you must define a fixed length, and it cannot be changed.

Identity: an enum type that represents either a user's Address or a ContractId. We already imported this type from the standard library earlier. In Sway, a contract and an EOA (Externally Owned Account) are distinctly differentiated. Both are typesafe wrappers for b256.

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